Full-StackPrototype2026
Solo Ascend
A habit tracker that plays like an RPG: daily habits become quests that earn XP, train stats and climb the hunter ranks of Solo Leveling.
- 50
- XP per completed quest
- 20
- Named levels
- 8
- Hunter ranks, E-Rank to Shadow Monarch
Timeline
Jan 2026
Role
Design and front end
Team
Solo
Domain
Personal productivity · Gamification
Status
Prototype
Stack
Source
Section 01
Overview
Habit trackers are checklists, and checklists are easy to abandon. Solo Ascend borrows the System interface from the Solo Leveling manhwa, where the hero levels up by completing daily quests, and applies it to real habits.
Each habit is a quest tied to a stat you choose to train, like Focus or Strength. Completing it earns XP and raises that stat; finishing the day produces an evaluation and can level you up.
Section 02
The Progression System
Every completed quest gives 50 XP and +2 to its stat, capped at 100. Each 1,000 XP is a level, granted when you finalise the day, and the 20 levels carry titles from the series, from The World's Weakest to The Absolute Sovereign. Total XP sets your hunter rank across eight tiers, from E-Rank at the start to Shadow Monarch at 250,000 XP.
The numbers are tuned so progress is visible daily (20 quests is a level) while the top rank takes years of consistency.
Section 03
Finishing the Day
Finalising the day opens an Evaluation Manifest: quests cleared, completion rate, stat gains and XP harvested. If the level bar is full, the player levels up and earns a new title. Each finalised day is archived, and the Quest Archives calendar shows completion per day with a breakdown of every quest.
Section 04
How It's Built
Solo Ascend is a React 19 app built with Vite, styled with Tailwind CSS 4 configured entirely in CSS, and animated with Framer Motion. A small state machine moves the player from landing to login, onboarding and the dashboard, with animated transitions between them.
Everything is stored in the browser, namespaced by player, so the app needs no account or server. Dark and light themes share one set of design tokens, and the layout collapses to a single column on phones.
Section 05
What's Next
The roadmap turns the prototype into something to use every day:
- Reset quests automatically at midnight and compute real streaks
- Sync across devices with a hosted database
- Let players choose the stat each quest trains
- Bring back the System Advisor as an AI coach that reads your history









